Left hand




Put on a headset and your unread email flies at you, one letter at a time. Hit the junk. Grab the ones that matter and throw them to keep them. Ten letters later you are done.
Open this page in a Quest’s browser to play in VR. On a laptop, X cuts and C keeps.
Without a code from your AI agent, you play a demo inbox.
Ten emails, from the countdown to the last one.
Tell an AI agent that can read your email to set up a game. It writes a card for each of your newest unread emails and gives you a 4-digit code. Type the code into the game.
No agent? The game plays a demo inbox.
In round one every email flies at you, and you cut it or keep it. In round two the ones you kept come back to be answered. You stay in your chair for both.
It lists what you chose: archive these six, reply to Sam, leave three. Say OK and it does it.




Your unread emails fly in from the middle of the scene, one after another. Cut the junk. Grab the ones that matter, read them, and throw them to keep them.
Each email you kept comes back with two replies already written. Hold the email against one to choose it. Hold it against the microphone to say your own. Throw it away and it waits until tomorrow.
The game itself never touches your inbox. Quit halfway and your agent gets nothing to act on.
The game never connects to your inbox. Your own AI agent reads your unread mail and writes a card for each email: the sender, the gist, and one of eleven types.
For mail from a person, your agent writes two short replies. In round two you hold the email against the one you want.
Hold an email against the microphone and talk. Your words appear as you say them, and are then tidied into a reply.
Your agent sends a short summary of each email, never the whole thing. The server deletes them the moment your game ends, and deletes your choices 10 minutes after your agent reads them.
Anyone whose AI agent can read their email can play their own inbox. Everyone else plays the same demo inbox. The microphone is on in agent games and for judges, and off in the public demo to keep the audio bill small.
An unread count follows you around all day. Inbox Zero turns it into one sitting. Put the headset on, deal with ten emails, take it off.
A game is ten emails, and then it stops. There is a countdown, the letters, and a last one. Nothing loads underneath it, and there is no streak to keep alive.
Meta sorted Quest players into four groups. Leisure Lovers play alone, in short sessions, to wind down. It is a large group, and Meta says few of them are on Quest yet.
The competition has a gaming track and a productivity track. Inbox Zero belongs in both. You swing a sword for a few minutes, and afterwards your junk is archived and your replies are drafted.
There are eight levels. The rules are the same in all of them. The room and the weapon change. Point at one to try its weapon.


It has just stopped raining in the courtyard. Letters drift in over the pond, you draw a katana, and the spam leaves in a cloud of cherry blossom.
PLAY THIS LEVEL

The office CRT will not stop receiving, and somebody has replied all again. Pick up the beige keyboard and hit the email with it, and the monitor takes the beating too.
PLAY THIS LEVEL

Royal dispatches float down a candlelit corridor in haunted picture frames. Most of them are bills. You have a knight’s sword and no patience.
PLAY THIS LEVEL

Something in the containment chamber keeps sending mail, and the junk is radioactive. One squirt from the spray gun and it froths over, melts and drips away.
PLAY THIS LEVEL

You are at warp, the stars are streaks, and the transmissions keep coming. Light the saber and cut them out of the sky.
PLAY THIS LEVEL

Mail drops down a chute into a furnace hall. You are holding a flame thrower. Junk mail turns out to be highly flammable.
PLAY THIS LEVEL

Golden hour in a timber yard. The post flies out of the barn’s hatch, and you split it with an axe while the leaves come down.
PLAY THIS LEVEL